
That's all strictly IMO, of course, and I should mention I don't really have a shortage of 19 point captains these days, so it doesn't take too long to get a new captain to 10 points if one were in dire need of 10 point captains then the coal captains become a more viable proposition.įirst you do not need and you are not forced to buy anything if nothing seems interesting to you - coal is valuable currency and you need some time to farm this currency. I would tend to pick up captains after that - the 'magic' ones are ludicrously expensive for what they are. I usually put them on premiums, or high tier silver ships I intend to keep/play a lot. Use a discount voucher if at all possible, even if this means waiting a few weeks - 25% off a T10 coal ship saves you rather a lot of coal.Īfter ships, I might prioritise coal mods for ships where the return on that coal spend will be most useful e.g. Normally, WG give quite a lot of notice when things are going to be removed from coal sale as far as I know, nothing is imminent, but I could have missed something. there are usually new ships continuously in the pipeline the difficulty is that we don't know how good they are really until they get released. I'm *really* bad in BBs), you can always use it in Coop mode in the short-term. If your skills are still developing for the ship in question (e.g. What do my fellow captains think I should buy for coal?īuy ships, but high tier ones.
